Posted
on 11/8/2018
by Simeon Radivoev
| 6 min read
In my latest blog post, I share my experience creating a 2D game using Unity's Entity Component System (ECS) and all sorts of experimental tools like Unity Adressables, 2D Lighting engine, 2D Platformer Pathfinding, GOAP, and more. I talk about the struggles and victories of developing the game, including custom 2D lighting, tilemaps, and the challenges of using ECS with the Inverse Kinematics solution. To learn more about my journey in developing this game, check out my post and see the open-source project on GitHub.
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