I worked on Recipe for Disaster as a game programmer and technical artist in Dapper Penguin Studios. The game is built using Unity. Built using hybrid ECS and dependency injection framework.
Some of my contributions include:
- Build Mechanics, Restaurant Editor, Ground Terrain System
- Visual Effects like weather, lighting, dirt, and additional post-processing
- Character Customization implementation and optimization
- Visual Optimizations and gameplay optimizations
- Some AI Behaviors, including VIPs, health inspectors.
- Event Logic and internal Node Based Tooling
- Fire Disasters and clogged toilets logic and visuals
- UI Implementations from mocks.
- Underlying Core Systems and gameplay mechanics.
- Internal Studio Framework implementations.