Recipe for Disaster


I worked on Recipe for Disaster as a game programmer and technical artist in Dapper Penguin Studios. The game is built using Unity. Built using hybrid ECS and dependency injection framework.

Some of my contributions include:

  • Build Mechanics, Restaurant Editor, Ground Terrain System
  • Visual Effects like weather, lighting, dirt, and additional post-processing
  • Character Customization implementation and optimization
  • Visual Optimizations and gameplay optimizations
  • Some AI Behaviors, including VIPs, health inspectors.
  • Event Logic and internal Node Based Tooling
  • Fire Disasters and clogged toilets logic and visuals
  • UI Implementations from mocks.
  • Underlying Core Systems and gameplay mechanics.
  • Internal Studio Framework implementations.