I worked on Rise Of Industry as a game programmer at Dapper Penguin Studios. Built using Unity.
Some of my contributions include:
- UI implementations based on mocks.
- Gameplay mechanics like pollution and events.
- Visual implementations like pollution volumetric fog and lighting, weather effects, water, and terrain shaders.
- Visual and gameplay optimization for large-scale maps.
- Procedural terrain generation.
- AI additions for rivals.
- Gameplay feel and effects