The 2130 Expansion
The 2130 Expansion

Rise Of Industry


I worked on Rise Of Industry as a game programmer at Dapper Penguin Studios. Built using Unity.

Some of my contributions include:

  • UI implementations based on mocks.
  • Gameplay mechanics like pollution and events.
  • Visual implementations like pollution volumetric fog and lighting, weather effects, water, and terrain shaders.
  • Visual and gameplay optimization for large-scale maps.
  • Procedural terrain generation.
  • AI additions for rivals.
  • Gameplay feel and effects