Full Scale Rendering
GPU noise keeps constant detail in terrain LODs
Close up planetary terrain
Terrain LOD system with occlusion culling
Atmospheric lighting on top of the normal one.
Atmospheric lighting on top of the normal one.

Unity Planet Rendering

posted

A full-scale planetary rendering in Unity 3D. Using precomputed atmospheric scattering as an image effect. Generating large planets with GPU noise, using compute shaders.

Atmosphere Scattering Based on Eric Bruneton's Precomputed Atmospheric Scattering.