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Contacts
CV
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Blog
Portfolio
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Recipe for Disaster
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SUBTERRA
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Rise Of Industry
The 2130 Expansion
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Compute Stochastic SSR
Before
After
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2D Action Platformer
Procedural Cave Worlds
Utilizing Unity Adressables
ECS Data Components
Utilizing 2D Sprite Bone Animation
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Trive
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Unity Planet Rendering
GPU noise keeps constant detail in terrain LODs
Terrain LOD system with occlusion culling
Atmospheric lighting on top of the normal one.
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Top Down Survival Sandbox
Survive and fight
A procedural world with biomes
Inventories and object placement
Day night cycles
Getting wood
Eating and surviving
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Unity 3D Galaxy Map
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OpenGL Planetary Simulation
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